Inspired by the “many worlds” hypothesis of quantum physics and built on Scott Luddin’s organic evolution™ algorithm, the game empowers players to create an entire universe from a set of simple “fundamental digital artifacts,” which evolve in complexity over time, joining together to create ever-larger and more complex groups.


Players can “tune” the process to their liking but prior decisions cannot be changed later. In time, artifacts achieve a level of complexity in which individual figures emerge possessing a high level of autonomy. Whether they are in fact “conscious” or not is much disputed in the gaming community. It may be that it's impossible to ever know with certainty.


“Many Worlds” is currently a single player game. Plans for further development include allowing other players to connect their worlds via the internet. Features:


  • Arachnid’s advanced procedural generation has been synchronized with the organic evolution algorithm to create a startling array of images that are so different from their real-world counterparts that an encyclopedia is self-generated to explain their function or meaning.


  • Advanced AI technology enables game characters to evolve over time through advanced cognitive simulation and high-agency autonomy.

Way ahead of anything else in the gaming world. Evolving forms are both impressive and puzzling, as if predictive of what can be or perhaps will be.


Once "cognitive" characters arrive out of the evoling matrix, the game becomes both uncannily amazing, if not profoundly affecting.


New and disturbing ground is broken here as science suddenly veers into philosophy. At the heart of this game is a powerful mystery, the ramifications of which extend deep into our own world.

—The New Yorker





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